Shaka Packager SDK
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trick_play_handler.h
1// Copyright 2017 Google LLC. All rights reserved.
2//
3// Use of this source code is governed by a BSD-style
4// license that can be found in the LICENSE file or at
5// https://developers.google.com/open-source/licenses/bsd
6
7#ifndef PACKAGER_MEDIA_BASE_TRICK_PLAY_HANDLER_H_
8#define PACKAGER_MEDIA_BASE_TRICK_PLAY_HANDLER_H_
9
10#include <list>
11
12#include <packager/media/base/media_handler.h>
13
14namespace shaka {
15namespace media {
16
17class VideoStreamInfo;
18
22// The stream data in trick play streams are not simple duplicates. Some
23// information get changed (e.g. VideoStreamInfo.trick_play_factor).
25 public:
26 explicit TrickPlayHandler(uint32_t factor);
27
28 private:
29 TrickPlayHandler(const TrickPlayHandler&) = delete;
30 TrickPlayHandler& operator=(const TrickPlayHandler&) = delete;
31
32 Status InitializeInternal() override;
33 Status Process(std::unique_ptr<StreamData> stream_data) override;
34 Status OnFlushRequest(size_t input_stream_index) override;
35
36 Status OnStreamInfo(const StreamInfo& info);
37 Status OnSegmentInfo(std::shared_ptr<const SegmentInfo> info);
38 Status OnMediaSample(const MediaSample& sample);
39 Status OnTrickFrame(const MediaSample& sample);
40
41 const uint32_t factor_;
42
43 uint64_t total_frames_ = 0;
44 uint64_t total_key_frames_ = 0;
45 uint64_t total_trick_frames_ = 0;
46
47 // We cannot just send video info through as we need to calculate the play
48 // rate using the first two trick play frames. This reference should only be
49 // used to update the play back rate before video info is sent downstream.
50 // After getting sent downstream, this should never be used.
51 std::shared_ptr<VideoStreamInfo> video_info_;
52
53 // We need to track the segment that most recently finished so that we can
54 // extend its duration if there are empty segments.
55 std::shared_ptr<SegmentInfo> previous_segment_;
56
57 // Since we are dropping frames, the time that those frames would have been
58 // on screen need to be added to the frame before them. Keep a reference to
59 // the most recent trick play frame so that we can grow its duration as we
60 // drop other frames.
61 std::shared_ptr<MediaSample> previous_trick_frame_;
62
63 // Since we cannot send messages downstream right away, keep a queue of
64 // messages that need to be sent down. At the start, we use this to queue
65 // messages until we can send out |video_info_|. To ensure messages are
66 // kept in order, messages are only dispatched through this queue and never
67 // directly.
68 std::list<std::unique_ptr<StreamData>> delayed_messages_;
69};
70
71} // namespace media
72} // namespace shaka
73
74#endif // PACKAGER_MEDIA_BASE_TRICK_PLAY_HANDLER_H_
Class to hold a media sample.
Abstract class holds stream information.
Definition stream_info.h:71
All the methods that are virtual are virtual for mocking.