Shaka Player Embedded
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#include <stats.h>
Classes | |
class | Impl |
Public Member Functions | |
Stats () | |
Stats (js::Stats &&internal) | |
Stats (const Stats &) | |
Stats (Stats &&) | |
~Stats () | |
Stats & | operator= (const Stats &) |
Stats & | operator= (Stats &&) |
double | width () const |
double | height () const |
double | stream_bandwidth () const |
double | decoded_frames () const |
double | dropped_frames () const |
double | estimated_bandwidth () const |
double | load_latency () const |
double | play_time () const |
double | buffering_time () const |
const std::vector< shaka::TrackChoice > & | switch_history () const |
const std::vector< shaka::StateChange > & | state_history () const |
js::Stats | GetInternal () const |
Contains statistics and information about the current state of the player. This is meant for applications that want to log quality-of-experience (QoE) or other stats. These values will reset when load() is called again.
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default |
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default |
double shaka::Stats::buffering_time | ( | ) | const |
double shaka::Stats::decoded_frames | ( | ) | const |
double shaka::Stats::dropped_frames | ( | ) | const |
double shaka::Stats::estimated_bandwidth | ( | ) | const |
js::Stats shaka::Stats::GetInternal | ( | ) | const |
double shaka::Stats::height | ( | ) | const |
double shaka::Stats::load_latency | ( | ) | const |
double shaka::Stats::play_time | ( | ) | const |
const std::vector< shaka::StateChange > & shaka::Stats::state_history | ( | ) | const |
double shaka::Stats::stream_bandwidth | ( | ) | const |
const std::vector< shaka::TrackChoice > & shaka::Stats::switch_history | ( | ) | const |
double shaka::Stats::width | ( | ) | const |