Shaka Player Embedded
debug.h
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1 // Copyright 2016 Google LLC
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 // https://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #ifndef SHAKA_EMBEDDED_JS_DEBUG_H_
16 #define SHAKA_EMBEDDED_JS_DEBUG_H_
17 
18 #include <string>
19 
20 #include "src/core/ref_ptr.h"
23 
24 namespace shaka {
25 namespace js {
26 
31 class Debug : public BackingObject {
32  DECLARE_TYPE_INFO(Debug);
33 
34  public:
35  Debug();
36 
37  static std::string InternalTypeName(RefPtr<BackingObject> object);
38  static std::string IndirectBases(RefPtr<BackingObject> object);
39 
40  static void Sleep(uint64_t delay_ms);
41 };
42 
43 class DebugFactory : public BackingObjectFactory<Debug> {
44  public:
45  DebugFactory();
46 };
47 
48 } // namespace js
49 } // namespace shaka
50 
51 #endif // SHAKA_EMBEDDED_JS_DEBUG_H_
static std::string IndirectBases(RefPtr< BackingObject > object)
Definition: debug.cc:32
static void Sleep(uint64_t delay_ms)
Definition: debug.cc:44
static std::string InternalTypeName(RefPtr< BackingObject > object)
Definition: debug.cc:28