Shaka Player Embedded
|
#include <js_manager.h>
Public Attributes | |
std::string | dynamic_data_dir |
std::string | static_data_dir |
bool | is_static_relative_to_bundle = false |
Definition at line 55 of file js_manager.h.
std::string shaka::JsManager::StartupOptions::dynamic_data_dir |
The path to store persistent data (e.g. IndexedDB data). This directory needs write access, but can be initially empty. It is assumed that we have complete control over this directory (i.e. other programs won't create/modify files here).
If the path is relative, then it is relative to the working directory.
Definition at line 67 of file js_manager.h.
bool shaka::JsManager::StartupOptions::is_static_relative_to_bundle = false |
If true
, then static_data_dir
is relative to the iOS app bundle, otherwise the path is relative to the working directory. This flag is ignored for non-iOS targets (always relative to working directory).
Definition at line 84 of file js_manager.h.
std::string shaka::JsManager::StartupOptions::static_data_dir |
The path to static library data (e.g. shaka-player.compiled.js). This directory only needs read access.
See is_static_relative_to_bundle
for handling of relative paths.
Definition at line 76 of file js_manager.h.